— Press Kit

FOR
JOURNALISTS,
CREATORS, & FRIENDS.

Everything you need to write, stream, or post about BonkCity: a horde survivor about cypher culture, earned identity, and taking the block back from a manufactured Industry.

— FACT SHEET
Title
BonkCity
Version
v0.43.1 (in development)
Genre
Top-down horde survivor (roguelike)
Setting
Mid-90s NYC back-alleys at night; the block versus the Industry
Engine
Godot 4.6 · GDScript · GL Compatibility renderer
Platforms
PC (Windows + macOS universal) at launch; Linux ready; mobile ports planned
Content
4 playable MCs · 17 base weapons · 10 evolutions · 30 drip items · 12 mixtapes · 40 Rep Quests · 10 Beefs
Run Length
Boss at 14:00; Extended Run Beef at 20:00; Eternal Cypher after victory
Influences
Vampire Survivors, Brotato, Jet Set Radio, Streets of Rage
— THE PITCH
"Defend the block. Stack your drip. Beat the Industry Plant."
PITCH · v1
— STORY HOOKS
H01

The Industry Plant boss

A manufactured fake MC becomes the final boss. The fight turns the game spine into mechanics: the block pushes back against an Industry trying to own authenticity.

H02

Daily Block and Eternal Cypher

Every day, players get the same seeded block. Beat the boss and the run can continue into the Eternal Cypher, turning survival depth into leaderboard score.

H03

Identity as systems

Drip, mixtapes, Rep Quests, Beefs, deck skins, and the Stacks shop are not flavor wrappers. They are the way the player earns style, power, and history.

H04

AI-assisted indie production

A human-led team uses specialist coding agents for implementation, QA, documentation, and content pipelines. The point is not novelty for its own sake; it is faster iteration on a real shipped game.

— CONTACT

Press inquiries, review codes, interview requests:
press@bonkcity.example (placeholder)

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